![]() ![]() ![]() In traditional rule-of-three fashion, Korsica is the first boss that you’re not just whacking with his guitar over and over and over again. Not long after, he faces off against the third story-relevant boss of the game, Korsica. That approach has value, but deployed as liberally as it is here, it isn’t as interesting as the folks at Tango Gameworks seem to think it is - and it’s frustrating how widespread that belief is in video games.Īround halfway through, protagonist Chai has to run the gauntlet of three combat test chambers, then three simulation chambers, and then repair three security nodes in relatively quick succession. ![]() The game uses the “rule of three” as the basis for a significant portion of its narrative and level design. 0:00 / 0:40 Peppermint & Korsica Post Credit Scene Hi-Fi Rush GameOverDeo 2.53K subscribers Subscribe 136K views 3 weeks ago Sweet little post credit scene of Peppermint and Korsica. But the further you get through the game, the more the underlying structure becomes clear. Hi-Fi RUSH - Korsica Boss Fight - YouTube 0:00 / 12:28 Hi-Fi RUSH - Korsica Boss Fight Levas 32.9K subscribers Subscribe 9.3K 443K views 2 weeks ago Hi-Fi RUSH - Korsica Boss Fight Gameplay. The persistent, pulsing beat is a real toe-tapper, making it easy to put your brain on standby as you fight and platform your way through the sprawling complex of Vandelay Technologies. At its frequent best, Hi-Fi Rush is an energetic, cathartic beast. ![]()
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